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	<title>Comments for TURBU Tech</title>
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	<link>http://tech.turbu-rpg.com</link>
	<description>My thoughts on Delphi programming in general, and particularly on the technical aspects of developing the TURBU engine and editor.</description>
	<lastBuildDate>Sun, 29 Jan 2012 00:52:04 +0000</lastBuildDate>
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		<title>Comment on An email from Stardock by Medium</title>
		<link>http://tech.turbu-rpg.com/395/an-email-from-stardock/comment-page-1#comment-3113</link>
		<dc:creator>Medium</dc:creator>
		<pubDate>Sun, 29 Jan 2012 00:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=395#comment-3113</guid>
		<description>I am... I just do not know how to say it. This is just how I want my wold to be. SOASA was among the very few games I actually bought after trying it by &quot;questionable&quot; means, because it simply was worth it. This just confirms it. VERY much. Companies like these, which are concerned with the actual quality of their products, with what an educated customer wants to hold in it&#039;s hand - these are the true heroes of today, that just simply deserve our (and anyones) support. Money- and criticism wise.
Unlike Ubisoft and EA and their likes, these guys will see many more bucks from me than most game developers these days. Thanks for pointing out, that my &quot;buy THIS&quot;-decision was spot on!</description>
		<content:encoded><![CDATA[<p>I am&#8230; I just do not know how to say it. This is just how I want my wold to be. SOASA was among the very few games I actually bought after trying it by &#8220;questionable&#8221; means, because it simply was worth it. This just confirms it. VERY much. Companies like these, which are concerned with the actual quality of their products, with what an educated customer wants to hold in it&#8217;s hand &#8211; these are the true heroes of today, that just simply deserve our (and anyones) support. Money- and criticism wise.<br />
Unlike Ubisoft and EA and their likes, these guys will see many more bucks from me than most game developers these days. Thanks for pointing out, that my &#8220;buy THIS&#8221;-decision was spot on!</p>
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		<title>Comment on An email from Stardock by Xander</title>
		<link>http://tech.turbu-rpg.com/395/an-email-from-stardock/comment-page-1#comment-3106</link>
		<dc:creator>Xander</dc:creator>
		<pubDate>Sat, 28 Jan 2012 00:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=395#comment-3106</guid>
		<description>To the best of my memory, I have NEVER seen a company so blatantly go against the grain when it comes to customer satisfaction on such a global scale.  Bravo!

I&#039;ve seen companies give one-offs to one person when they seriously start griping about product quality, although I&#039;ve never been there.

I&#039;ll have to start looking at Stardock for some online games.  True that Sins was AWESOME, and I forgot they were the publisher.</description>
		<content:encoded><![CDATA[<p>To the best of my memory, I have NEVER seen a company so blatantly go against the grain when it comes to customer satisfaction on such a global scale.  Bravo!</p>
<p>I&#8217;ve seen companies give one-offs to one person when they seriously start griping about product quality, although I&#8217;ve never been there.</p>
<p>I&#8217;ll have to start looking at Stardock for some online games.  True that Sins was AWESOME, and I forgot they were the publisher.</p>
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		<title>Comment on An email from Stardock by François</title>
		<link>http://tech.turbu-rpg.com/395/an-email-from-stardock/comment-page-1#comment-3105</link>
		<dc:creator>François</dc:creator>
		<pubDate>Fri, 27 Jan 2012 22:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=395#comment-3105</guid>
		<description>Yep, 100% agree.
Some have lessons to learn from such an example.
Especially when you compare to the infamous Avenger controller debacle (Ocean Marketing).</description>
		<content:encoded><![CDATA[<p>Yep, 100% agree.<br />
Some have lessons to learn from such an example.<br />
Especially when you compare to the infamous Avenger controller debacle (Ocean Marketing).</p>
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		<title>Comment on The worst thing about SOPA by François</title>
		<link>http://tech.turbu-rpg.com/393/the-worst-thing-about-sopa/comment-page-1#comment-3063</link>
		<dc:creator>François</dc:creator>
		<pubDate>Fri, 20 Jan 2012 03:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=393#comment-3063</guid>
		<description>That&#039;s the result when lobbyists get to make the laws...

I&#039;m reminded of it anytime I want to watch here a DVD I legally own but I unfortunately bought when I was still leaving in Europe (unless I de-zone my player). 

FYI, a very good non-technical analysis of SOPA/PIPA by Kan Academy: http://www.youtube.com/watch?v=tzqMoOk9NWc</description>
		<content:encoded><![CDATA[<p>That&#8217;s the result when lobbyists get to make the laws&#8230;</p>
<p>I&#8217;m reminded of it anytime I want to watch here a DVD I legally own but I unfortunately bought when I was still leaving in Europe (unless I de-zone my player). </p>
<p>FYI, a very good non-technical analysis of SOPA/PIPA by Kan Academy: <a href="http://www.youtube.com/watch?v=tzqMoOk9NWc" rel="nofollow">http://www.youtube.com/watch?v=tzqMoOk9NWc</a></p>
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		<title>Comment on RTTI Script alpha release by Eric</title>
		<link>http://tech.turbu-rpg.com/382/rtti-script-alpha-release/comment-page-1#comment-2875</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 14 Nov 2011 16:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=382#comment-2875</guid>
		<description>Redid the test: on the 100k line test case, it compiles in 0.83 seconds now.

Also those are some very dense 100k lines (4.3 MB of source, no comments, no blanks, all long lines), when &quot;normalized&quot; to &quot;Classes.pas&quot; code density, they&#039;re equivalent to 167k lines, so on regular formatted code, 100k lines should compile in just under half a second.</description>
		<content:encoded><![CDATA[<p>Redid the test: on the 100k line test case, it compiles in 0.83 seconds now.</p>
<p>Also those are some very dense 100k lines (4.3 MB of source, no comments, no blanks, all long lines), when &#8220;normalized&#8221; to &#8220;Classes.pas&#8221; code density, they&#8217;re equivalent to 167k lines, so on regular formatted code, 100k lines should compile in just under half a second.</p>
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		<title>Comment on RTTI Script basic examples by Mason Wheeler</title>
		<link>http://tech.turbu-rpg.com/385/rtti-script-basic-examples/comment-page-1#comment-2874</link>
		<dc:creator>Mason Wheeler</dc:creator>
		<pubDate>Mon, 14 Nov 2011 14:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=385#comment-2874</guid>
		<description>Well, so far it&#039;s still an alpha-level system, still under development with some major features missing.  But the two major differences between RTTIScript and the other engines you mentioned are:

 * It&#039;s built upon Delphi&#039;s extended RTTI system and able to use its features to simplify a lot of the work involved in making your scripts interface with the rest of your program.
 * It&#039;s able to utilize &lt;a href=&quot;http://tech.turbu-rpg.com/284/dynamic-class-creation-moving-beyond-the-theoretical&quot; rel=&quot;nofollow&quot;&gt;class creation technology&lt;/a&gt; to allow you to define your own classes within scripts, including by descending from existing native classes, and pass them out into native code seamlessly.</description>
		<content:encoded><![CDATA[<p>Well, so far it&#8217;s still an alpha-level system, still under development with some major features missing.  But the two major differences between RTTIScript and the other engines you mentioned are:</p>
<p> * It&#8217;s built upon Delphi&#8217;s extended RTTI system and able to use its features to simplify a lot of the work involved in making your scripts interface with the rest of your program.<br />
 * It&#8217;s able to utilize <a href="http://tech.turbu-rpg.com/284/dynamic-class-creation-moving-beyond-the-theoretical" rel="nofollow">class creation technology</a> to allow you to define your own classes within scripts, including by descending from existing native classes, and pass them out into native code seamlessly.</p>
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		<title>Comment on RTTI Script basic examples by Brian Frost</title>
		<link>http://tech.turbu-rpg.com/385/rtti-script-basic-examples/comment-page-1#comment-2873</link>
		<dc:creator>Brian Frost</dc:creator>
		<pubDate>Mon, 14 Nov 2011 14:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=385#comment-2873</guid>
		<description>Mason, How does RTTIScript differ from, say PascalScript or Eric&#039;s DWScript? Is there any actual documentation? I see the two simple examples but it&#039;s not clear how far the code goes (to me at least!).</description>
		<content:encoded><![CDATA[<p>Mason, How does RTTIScript differ from, say PascalScript or Eric&#8217;s DWScript? Is there any actual documentation? I see the two simple examples but it&#8217;s not clear how far the code goes (to me at least!).</p>
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		<title>Comment on RTTI Script alpha release by Wouter</title>
		<link>http://tech.turbu-rpg.com/382/rtti-script-alpha-release/comment-page-1#comment-2863</link>
		<dc:creator>Wouter</dc:creator>
		<pubDate>Sat, 12 Nov 2011 16:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=382#comment-2863</guid>
		<description>A sample &#039;hello world!&#039; application would be helpful to get started indeed.</description>
		<content:encoded><![CDATA[<p>A sample &#8216;hello world!&#8217; application would be helpful to get started indeed.</p>
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		<title>Comment on RTTI Script alpha release by Mason Wheeler</title>
		<link>http://tech.turbu-rpg.com/382/rtti-script-alpha-release/comment-page-1#comment-2862</link>
		<dc:creator>Mason Wheeler</dc:creator>
		<pubDate>Sat, 12 Nov 2011 14:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=382#comment-2862</guid>
		<description>Actually, the way I&#039;ve got it set up, loading a game level involves a minimal amount of IO.  It&#039;s basically CPU-bound and is very, very fast.  The only thing in my current setup that takes any noticeable amount of time is preparing the scripts, which is why I&#039;m working on a way to save pre-compiled scripts.  And yes, of course the RTTI pointers will change, but I can add fixups for that easily enough.</description>
		<content:encoded><![CDATA[<p>Actually, the way I&#8217;ve got it set up, loading a game level involves a minimal amount of IO.  It&#8217;s basically CPU-bound and is very, very fast.  The only thing in my current setup that takes any noticeable amount of time is preparing the scripts, which is why I&#8217;m working on a way to save pre-compiled scripts.  And yes, of course the RTTI pointers will change, but I can add fixups for that easily enough.</p>
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		<title>Comment on RTTI Script alpha release by Eric</title>
		<link>http://tech.turbu-rpg.com/382/rtti-script-alpha-release/comment-page-1#comment-2861</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 12 Nov 2011 12:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://tech.turbu-rpg.com/?p=382#comment-2861</guid>
		<description>+1 with Frank

Tried using TrsCompiler directly, but couldn&#039;t get anything to compile: isolated code fails on first variable or procedure declaration, units fails with &quot;statement expected&quot;.</description>
		<content:encoded><![CDATA[<p>+1 with Frank</p>
<p>Tried using TrsCompiler directly, but couldn&#8217;t get anything to compile: isolated code fails on first variable or procedure declaration, units fails with &#8220;statement expected&#8221;.</p>
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