Archive for the ‘Delphi XE’ Category.

A handle leak in TWinControl?

For the TURBU engine, I’ve got a custom control that allows me to embed an OpenGL rendering context on a form.  I was working on some new features, and I downloaded gDEBugger, an OpenGL debugging tool, to help out.  One of the things it told me is that my rendering contexts were leaking. Continue reading ‘A handle leak in TWinControl?’ »

XE Update 1: you win some, you lose some

In my first look at Delphi XE, I wrote:

Oh, and apparently certain aspects of the compiler have slowed down.  Most things will compile about the same speed or even a little faster, but for really large projects (millions of lines) with complex interdependencies between units, you’ll notice some slowdown, and it’ll apparently get worse the larger your project is.  I timed it at work, on a project of about 3.5 million lines of code.  It builds in about 2 minutes on D2010, closer to 3 minutes on XE.  Bad, but still a heck of a lot better than the C family could do.  And apparently it has something to do with making Generics work right, so I can tolerate that.  Hopefully they’ll find some way to regain some of that lost speed in updates, though.

Well, I finally got around to installing XE Update 1 at work today, and I timed the build.  2:13. Continue reading ‘XE Update 1: you win some, you lose some’ »

TThreadedQueue: interesting, but incomplete

I mentioned the new generic collection TThreadedQueue<T> in my First Look at Delphi XE. I decided to play around with it a little recently.  It’s useful for passing data between one thread that produces output and another that consumes it, keeping the two in step by blocking if the consumer tries to pop from the queue while it’s empty.

The first thread goes through and pushes data into the queue however it wants to.  The second has it easy; all it has to do is loop endlessly until the queue is shut down.  And we all know how to do that:

for value in queue do

Except that if you try to do that, the compiler will complain at you.  There’s no enumerator.  For some strange reason, out of all the collections in Generics.Collections, TThreadedQueue<T> alone does not descend from TEnumerable<T>.

Oh well.  It’s not all that hard to add an enumerator to a class that doesn’t have one.  Just use a class helper.

TThreadedQueueEnumerator<T> = class
    FQueue: TThreadedQueue<T>;
    FCurrent: T;
    function GetCurrent: T;
    constructor Create(queue: TThreadedQueue<T>);
    property Current: T read GetCurrent;
    function MoveNext: Boolean;

  TThreadedQueueHelper<T> = class helper for TThreadedQueue<T>
    function GetEnumerator: TThreadedQueueEnumerator<T>;


{ TThreadedQueueEnumerator<T> }

constructor TThreadedQueueEnumerator<T>.Create(queue: TThreadedQueue<T>);
  FQueue := queue;

function TThreadedQueueEnumerator<T>.GetCurrent: T;
  result:= FCurrent;

function TThreadedQueueEnumerator<T>.MoveNext: Boolean;
  result := FQueue.PopItem(FCurrent) = wrSignaled;

{ TThreadedQueueHelper<T> }

function TThreadedQueueHelper<T>.GetEnumerator: TThreadedQueueEnumerator<T>;
  result := TThreadedQueueEnumerator.Create(self);

Well, that was easy.  That’s probably the simplest enumerator I’ve ever written, because of the way the queue’s design makes it easy to implement MoveNext.  Except… that doesn’t compile either.  Apparently you can’t put generic type parameters on a class helper, which means that as far as I can tell, you can’t apply a class helper to a generic class at all.

I suppose I could subclass it and add the enumerator that way, but TEnumerableThreadedQueue<T> is a bit of a bulky name, don’t you think?  I have to wonder why the enumerator was left off of this collection, though, especially since the standard enumerator pattern is basically the only reasonable way to use a class like this…

RTTI errors and omissions in Delphi XE

I’ve been playing around with DeHL a lot lately.  Embarcadero’s own Alex Ciobanu wrote this library, which provides a lot of useful functionality, including a set of querying methods that, while a bit bulky, are probably the best we’re gonna get until the compiler team gets around to implementing LINQ as a language feature.  (Which I really hope they will do.) Continue reading ‘RTTI errors and omissions in Delphi XE’ »

First look at Delphi XE

This week’s just getting started, and it’s already had more than enough awesomeness to pack into a typical month.  The new version of Delphi came out yesterday.  Metroid: Other M and The Way of Kings, a new Brandon Sanderson book, were both released today.  (I have a feeling I’m going to be more distracted than usual for a while…) But as awesome as Metroid games and anything by Sanderson tend to be, (if you’re into fantasy at all, check out Elantris and Mistborn and prepare to be blown away,) this is a programming blog, and I’m supposed to be talking about Delphi.  So here’s the good, the bad, and the annoying about my first impressions with Delphi XE.

Continue reading ‘First look at Delphi XE’ »