Archive for October 2011

A handle leak in TWinControl?

For the TURBU engine, I’ve got a custom control that allows me to embed an OpenGL rendering context on a form.  I was working on some new features, and I downloaded gDEBugger, an OpenGL debugging tool, to help out.  One of the things it told me is that my rendering contexts were leaking. Continue reading ‘A handle leak in TWinControl?’ »