Archive for November 2011
Way back at the start of this year, I wrote about how I’d been working on a new Object Pascal-based script engine built around Delphi’s extended RTTI system. And then it got real quiet, because more immediate concerns took priority for me. But I’ve gotten to the point in my game engine development where I really need to put in the scripting system, so I spent the last couple weeks finishing up the implementation and tuning the performance a little, and now I’ve got an alpha version ready. If anyone would like to try it out, they can find it on Google Code.