An email from Stardock
As you may know if you’ve been reading for a while, I’m a gamer. Have been pretty much my whole life. In fact, it was the prospect of creating my own video games that first got me into programming.
A while back, I purchased Elemental, the latest game by Stardock, a company with a reputation for making high-quality games and for being a lot more ethical than many gaming companies. Their Sins of a Solar Empire was the best-selling game of 2008, for example, even though they refused to put any DRM on their software. (So much for piracy destroying sales!) They’re also the guys who created Impulse, a Steam competitor that ended up getting bought by GameStop last year.
Elemental, unfortunately, was not a high-quality game. The basic concept was decent–not exceptional, but not *bad* either–but the game itself was a slow, crashy, bug-ridden mess. Several patches over the course of several months eventually got it to a mostly-decent state, but in no way did it live up to expectations.
They just did something that does a lot to redeem them in my eyes. I woke up this morning with the following letter in my email: Continue reading ‘An email from Stardock’ »